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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Where are they now? The metamorphosis of the yamanba tribe彼女らは今どこに? ヤマンバ族の変身 参考資料 拡散状況 関連ページ Where are they now? The metamorphosis of the yamanba tribe 彼女らは今どこに? ヤマンバ族の変身 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20010401p2g00m0dm998000c 0 Where are they now? The metamorphosis of the yamanba tribe 2001,04,01 SPA! by Ryann Connell 彼女らは今どこに? ヤマンバ族の変身 2001,04,01 SPA! ライアン・コネル記 1 They kinda looked like pandas, with fluorescent make-up around their eyes and mouths. 目と口の周りにケバい化粧をした彼女たちはパンダみたいに見えた。 2 Their wild, dyed-blonde locks gave them the name yamanba, or mountain hags. And a couple of years ago, you could hardly go anywhere without seeing them staggering along in their micro-minis and platforms. 彼女たちはボウボウで金髪に染められた髪のふさのために、ヤマンバ(山の鬼婆)という名前をつけられた。 そして2・3年前なら、どこに行っても、マイクロミニとエロいハイヒールをはいて千鳥足で歩くヤマンバたちが見られない場所などほとんどなかった。 3 But now, Spa! says, the yamanba have pretty well disappeared, even from the streets of Tokyo s trendy Shibuya district - a place they once considered their own hallowed ground. しかし今では、SPA!がいうには、ヤマンバはすっかり姿を消してしまった。かつては彼女たちの聖地と考えられていた場所である、東京のトレンディーな渋谷の通りからもだ。 4 "Girls around 20 were the first generation to really consider Shibuya their own. The only environments they d really ever known were school and home. Then, for some unknown reason, from about 95 they just started hanging out around Shibuya. They made it their base to do as they liked," Chisako Wada, editor-in-chief of gotta-have teenzine Popteen, tells Spa! "Once they d found that base it probably gave birth to their street fashion. Up until then, any street fashion in Japan had been an imported one. Let s not forget the first street fashion in Japan was putting a hibiscus in your hair." 「20歳前後の少女たちが、渋谷は自分たちのものだと本当に思った最初の世代です。彼女たちがそれまで知っていた環境といえば、学校と家庭だけでした。そして、理由はわかりませんが、95年頃から、彼女たちは渋谷でぶらつき始めたのです。彼女たちは、渋谷を彼女たちが好きなことをする拠点にしました」と、ティーン必携の雑誌・ポップティーンの編集長である和田 知佐子はSPA!に語る。 「彼女たちがその拠点を見つけるとすぐ、渋谷が彼女たちのストリートファッションを誕生させたのでしょう」その時までは、日本のストリートファッションはどれも海外のそれを真似たものでした。日本初のストリートファッションが髪にハイビスカスをつけることだった、ということを忘れないようにしてください」 5 Wada continues, offering an explanation for the demise of the yamanba "I suppose they re getting a little anxious. We had an enormous reaction to a recent special we ran on finding yourself. It seems that wanting to find yourself so you feel strong is making these girls feel a bit ill at ease with their current lifestyles." 和田は続けてヤマンバが絶滅した理由を話す。「彼女たちは少し不安になってきたのではないか、と私は思います。最新号の『自分探し』について書いた特集には、膨大な反響がありました。少女たちの現在の生活スタイルのこともあって、『自分探しをはじめれば自分が強くなれる気がする』ということが、容易に少女たちにかなりの不安感を感じさせるようなのです。 6 Perhaps the staff at 109, the Shibuya department store the yamanba made their Mecca, know more than anybody else about why the flamboyant femmes have suddenly gone mainstream. "Now the girls who used to walk around with deeply tanned faces and the like have clearly adapted more adult-like tastes," a spokesman for the department store tells Spa! "It seems like we re welcoming the end of the culture that placed its prime focus on letting girls express their individuality in the most outrageous way." もしかしたら、ヤマンバのメッカであった渋谷の百貨店・109の店員が、なぜけばけばしい女性たちが突然主流派に移行したのか、他の誰よりもよく知っているのではないか。 「真っ黒に日焼けした顔をして仲間たちと一緒に歩き回っていた少女たちは、今では明らかにより大人っぽい趣味に順応していったのです」と、109のスポークスマンはSPA!に語る。 さながら、少女たちが自分らしさを不遜極まりないやり方で表現することを第一義とした文化の終焉を、私たちが喜んで受け入れているかのようです」 7 Some of the former yamanba seem to agree. 元ヤマンバの中にはこれに同意する人もいるようだ。 8 "I just got a little sick of all these people coming up to me and asking, What re you gonna do next? What re you gonna do next I was always trying to think up some new trend," says Tomomi Kudo, once the pin-up girl of the mountain hag generation and now an aspiring celebrity. "It sort of got to the stage where I d go outside and always be wondering what people were thinking about me." 「私の前に現れて『次はあなたは何をするの?』と訊ねる人たちに、私はかなりうんざりしちゃいました。私はずっとなにか新しいトレンドを考え出そうとしていたのです」というのは、かつては山姥世代のピンナップガールで今では向上心に燃える有名人である、工藤友美だ。 私が外出するときは、人は私のことをどう思っているのだろう、といつも疑問に思うほどにまでなっちゃったような感じでした」 参考資料 ポップティーン http //ja.wikipedia.org/wiki/Popteen 和田 知佐子 『美人百花』編集長 臨時株主総会にて取締役に新任。 工藤友美 http //spysee.jp/%E5%B7%A5%E8%97%A4%E5%8F%8B%E7%BE%8E/1373759/ 拡散状況 英語サイト http //www.japanfortheuninvited.com/articles/ganguro.html http //www.syberpunk.com/cgi-bin/index.pl?page=news6 関連ページ WaiWaiの記事を転載した英語サイト:J WaiWaiの記事を転載した英語サイト:S 毎日新聞英語版から配信された記事2001年 毎日新聞英語版から配信された記事一覧その2
https://w.atwiki.jp/nozick/pages/15.html
エディタ HTML5概説 HTML5 JavaScript概説 テキストボックスとボタンをJavaScriptで提供する エディタ 単純なテキストエディタならmiが使いやすい。 →タブで複数テキストを保持出来て、HTML・JavaScriptが打ちやすい。 →Windows版ではCSSモードが存在しない為、標準モード(通常のテキスト)で記述する。 もしくはEclipseにプラグインでJSDTを導入する。 HTML5概説 HTMLとはウェブ上の文書を記述するためのマークアップ言語である。 HTMLでマークアップされたドキュメントは他のドキュメントへのハイパーリンクを設定できる(名に付くように)ハイパーテキストであり、画像・リスト・表などの高度な表現力を持つ。 HTML5とは第5回目となる大幅な改訂版となる。 なお、現在も策定中であり、完全版ではない。 ルールが確定していない機能は取り入れないInternetExplorerでもIE9に大部分を取り入れている。 HTML5 JavaScript概説 オブジェクト指向のスクリプト言語。 主にウェブブラウザに実装され、動的なウェブサイト構築や、リッチインターネットアプリケーションなど高度なユーザインタフェースの開発に用いられる。 テキストボックスとボタンをJavaScriptで提供する HTMLファイル内の記述 +... !DOCTYPE html html lang="ja" head meta charset="SHIFT-JIS"/ title お名前をどうぞ! /title /head body form name="js" 苗字: input type="text" name="Num1" value="" br 名前: input type="text" name="Num2" value="" br input type="button" value="表示" onclick="tboxPlus()" br input type="button" value="消去" onclick="clr()" br /form script // テキストボックスの文字を取得するfunction tboxPlus(){ var str1 = document.js.Num1.value + document.js.Num2.value; alert(str1);} // テキストボックスの文字を操作するfunction clr(){ document.js.Num1.value=""; document.js.Num2.value="";} /script /body /html JavaScript部分を表示 +...
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IT ビジネスSNS Wantedly / LinkedIn / Linktree / lit.link マンガ・異世界情シス ~IT歴史絵巻~ | ギズモード・ジャパン マイクロソフト 日本で最大規模投資へ AI需要拡大向け事業強化 ビジネスSNS Wantedly / LinkedIn / Linktree / lit.link ビジネスSNS Wantedly / LinkedIn / Linktree / lit.link Wantedly(日本企業) ウォンテッドリー - Wikipedia https //ja.m.wikipedia.org/wiki/%E3%82%A6%E3%82%A9%E3%83%B3%E3%83%86%E3%83%83%E3%83%89%E3%83%AA%E3%83%BC (日本語版ウィキペディア) LinkedIn(海外企業) LinkedIn - Wikipedia https //ja.m.wikipedia.org/wiki/LinkedIn (日本語版ウィキペディア) Linktree(海外企業) Linktree - Wikipedia https //en.m.wikipedia.org/wiki/Linktree (英語版ウィキペディア) lit.link(日本企業) lit.link - Wikipedia https //ja.m.wikipedia.org/wiki/Lit.link (日本語版ウィキペディア) マンガ・異世界情シス ~IT歴史絵巻~ | ギズモード・ジャパン マンガ・異世界情シス ~IT歴史絵巻~ 第1話: 異世界PCにもインテル入ってた! | ギズモード・ジャパン https //www.gizmodo.jp/2023/08/another-world-sysadmin-01.html ITメモ IT漫画メモ マイクロソフト 日本で最大規模投資へ AI需要拡大向け事業強化 マイクロソフト 日本で最大規模投資へ AI需要拡大向け事業強化 | NHK | 生成AI・人工知能 https //www3.nhk.or.jp/news/html/20240409/k10014416831000.html [B! あとで読む] マイクロソフト 日本で最大規模投資へ AI需要拡大向け事業強化 | NHK https //b.hatena.ne.jp/entry/s/www3.nhk.or.jp/news/html/20240409/k10014416831000.html また大手IT企業が人材の狩り場になるのか - TakamoriTarou のブックマーク / はてなブックマーク https //b.hatena.ne.jp/entry/4751836437421261376/comment/TakamoriTarou NHKメモ NHKニュースメモ ITメモ ITニュースメモ マイクロソフトメモ マイクロソフト本社メモ マイクロソフト日本支社メモ
https://w.atwiki.jp/chapati4it/pages/145.html
TomcatのBasic認証を使って、「管理画面、会員用コンテンツ、公開コンテンツ」の三段階のアクセス管理を設定してみましょう。 ※ちょっと設定を変えるとDIGEST認証にもなるよ。 ■目次 ポイント web.xmlweb.xml DIGEST認証の場合 server.xmlの設定 tomcat-users.xml index.jsp サンプルダウンロード それぞれのユーザーのアクセス範囲ログインしてない人のアクセス出来る範囲 会員のアクセス出来る範囲 管理者のアクセス出来る範囲 ファイルの配置 認証情報をサーブレットやJSPで取得する方法 アンケート(このページの情報はお役に立ちましたか?) 他のTomcatサンプルはこちら コメント(バグ、間違い、こんな情報が欲しい等ありましたら) ポイント Basic認証を利用するには、まず「web.xml」で認証方式とアクセス制御を設定するURLと権限の設定をします。 その上で、認証するユーザー、ロール(役割、権限)の設定をTomcatに指定するために以下の設定が必要になります。 「server.xml」でレルム(認証情報の取り扱い方法)の設定 今回利用する「UserDatabeseRealm」はTomcatインストール時のデフォルト設定なので、設定を変更していななければ「server.xml」は編集する必要はありません。 「tomcat-users.xml」でユーザーとロールの設定 web.xml ?xml version="1.0" encoding="ISO-8859-1"? web-app xmlns="http //java.sun.com/xml/ns/javaee" xmlns xsi="http //www.w3.org/2001/XMLSchema-instance" xsi schemaLocation="http //java.sun.com/xml/ns/javaee http //java.sun.com/xml/ns/javaee/web-app_3_0.xsd" version="3.0" !-- 管理画面の定義 -- security-constraint !-- URLのパターン設定 -- web-resource-collection web-resource-name admin page /web-resource-name url-pattern /admin/* /url-pattern /web-resource-collection !-- アクセスを許可するロールの設定 -- auth-constraint role-name admin /role-name /auth-constraint !-- 通信方式 NONE=ノーガード INTEGRAL=改竄防止(https) CONFIDENTIAL=盗聴防止(https) -- user-data-constraint transport-guarantee NONE /transport-guarantee /user-data-constraint /security-constraint !-- 会員用コンテンツの定義 -- security-constraint web-resource-collection web-resource-name users page /web-resource-name url-pattern /users/* /url-pattern /web-resource-collection auth-constraint role-name user /role-name /auth-constraint user-data-constraint transport-guarantee NONE /transport-guarantee /user-data-constraint /security-constraint !-- 認証方法の定義 -- login-config !-- Basic認証 -- auth-method BASIC /auth-method !-- 認証ダイアログに表示されるエリア名的な何か -- realm-name security area /realm-name /login-config /web-app 今回はサーブレットを作成していないので、認証設定だけのweb.xmlです。 web.xmlでは主に、サーバクライアント間の認証方法と、アクセス制御するURLとロールの設定を行います。 security-constraint で、URLのパターン設定(複数可)、アクセスを許可するロールの設定(複数可)、通信方式の設定をしています。 「/admin/*」で、adminディレクトリ配下全てがアクセス制御の対象となります。 httpsの設定は今回行なっていないので、通信方式はNONEを選択しました。 login-config で、認証方法とダイアログに表示されるエリア名を設定しています。 なんか微妙です。 web.xml DIGEST認証の場合 !-- 認証方法の定義 -- login-config !-- DIGEST認証 -- auth-method DIGEST /auth-method !-- 認証ダイアログに表示されるエリア名的な何か -- realm-name security area /realm-name /login-config 上記web.xmlの設定の login-config auth-method をDIGESTに変更するだけで、DIGEST認証を利用出来ます。 Tomcat7はここを変えるだけで利用出来ますが、Tomcat5はレルム方式をメモリレルムにしないとDIGEST認証を利用出来ないそうです。 server.xmlの設定 (認証に関係のある要素を抜粋)※デフォルトなら編集不要 ?xml version= 1.0 encoding= utf-8 ? Server port="8005" shutdown="SHUTDOWN" !-- JNDIリソースの設定 conf/tomcat-users.xmlを認証情報に利用します -- GlobalNamingResources Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" / /GlobalNamingResources Service name="Catalina" Engine name="Catalina" defaultHost="localhost" !-- ブルートフォースアタック対策にLockOutRealmでラップします -- Realm className="org.apache.catalina.realm.LockOutRealm" !-- 認証に利用するクラスとリソースを設定 -- Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/ /Realm /Engine /Service /Server server.xmlでは主に、サーバ内での認証情報(リソース)の取り扱いを設定します。 上記の設定はTomcat7インストール時のデフォルト設定です。 デフォルトでUserDatabaseRealmを利用する場合、server.xmlは編集不要です。 前段で「conf/tomcat-users.xml」からログインIDやパスワード等の認証に必要な情報を読取るJNDIリソースの設定。 後段で、リソースの指定と認証に使うクラスの指定に分かれています。 ブルートフォースアタック対策のUserDatabaseRealmをブルートフォースアタック対策のLockOutRealmでラッピングしているのが印象的な設定です。 tomcat-users.xml ?xml version= 1.0 encoding= utf-8 ? tomcat-users role rolename="admin"/ role rolename="user"/ user username="admin" password="password1" roles="admin,user"/ user username="user1" password="password2" roles="user"/ /tomcat-users ロールは管理者用のadminロールと、会員用のuserロールを作成します。 adminユーザーはadminロールとuserロール両方を設定。 user1ユーザーはuserロールのみ設定します。 管理者を増やす時は、adminユーザーの設定をコピーしてusernameとpasswordをそれぞれ設定します。 ユーザーを増やす時も同様に、user1ユーザーの設定をコピーしてusernameとpasswordをそれぞれ設定します。 index.jsp サンプルダウンロード BasicAuth.zip サンプルをダウンロードして見てみてください。 Tomcatを起動してブラウザでusersディレクトリやadminディレクトリにアクセスすると、上のようなユーザー名とパスワードの入力を求めるダイアログが表示されます。 user1でログインしてadminディレクトリにアクセスすると403エラーになり、adminユーザーでログインすると全てのリソースにアクセスできます。 それぞれのユーザーのアクセス範囲 ログインしてない人のアクセス出来る範囲 /CONTEXT_ROOT ┣ public ┃┗ index.html ┗ index.html ログインしてない人は、usersとadminディレクトリにはアクセス出来ません。 ルートのindex.htmlとpublicディレクトリの公開コンテンツのみにアクセス可能です。 会員のアクセス出来る範囲 /CONTEXT_ROOT ┣ public ┃┗ index.html ┣ users ┃┗ index.html ┗ index.html ログインした会員は、adminディレクトリにはアクセス出来ません。 公開コンテンツに加え会員用のusersディレクトリにアクセスが可能です。 管理者のアクセス出来る範囲 /CONTEXT_ROOT ┣ public ┃┗ index.html ┣ users ┃┗ index.html ┣ admin ┃┗ index.html ┗ index.html ログインした管理者は、全てのリソースにアクセス出来ます。 ファイルの配置 /CONTEXT_ROOT ┣ WEB-INF ┃┗ web.xml ┣ public ┃┗ index.html ┣ users ┃┗ index.html ┣ admin ┃┗ index.html ┗ index.html これらの他に、Tomcat自身の設定ファイルserver.xmlとtomcat-users.xmlも設定が必要です。 認証情報をサーブレットやJSPで取得する方法 ユーザー名 - HttpServletRequest#getRemoteUser ロール - HttpServletRequest#isUserInRole("user") ロールは直接ロールを取得する方法はなく、isUserInRoleでユーザーがそのロールを持っているかを確認します。 サーブレットの場合 // ユーザー名 String user = req.getRemoteUser(); // ロール boolean isAdmin = req.isUserInRole("admin"); JSPの場合 // ユーザー名 String user = request.getRemoteUser(); // ロール boolean isAdmin = request.isUserInRole("admin"); Tomcat7で動作確認していた感じでは、認証の必要なURLでないとユーザー名とロールは取得出来ないようです。 認証の必要ないURLで認証情報を取り扱うには、セッション等に保存して置いたほうがいいかもしれません。 アンケート(このページの情報はお役に立ちましたか?) 順位 選択肢 得票数 得票率 投票 1 分かりにくい 13 (76%) 2 役に立った 4 (24%) 3 役に立たない 0 (0%) 4 間違っている 0 (0%) その他 投票総数 17 他のTomcatサンプルはこちら Tomcatサンプル Tomcatメモ Tomcat7.0.37のインストールとeclipseの設定(Windows) サーブレットを作ってみる Tomcat7のインストールとwarファイルのデプロイ(ubunts12.04) warファイルをdotcloudにデプロイ サーブレットからJSPに遷移するサンプル サーブレットからCSVファイルをダウンロードするサンプル サーブレットからCSVファイルをダウンロードするサンプル(日本語ファイル名) サーブレットからファイルをダウンロードするサンプル(日本語ファイル名) Basic認証(UserDatabaseRealm)+DIGEST認証 JFreeChartで動的にグラフを出力するサンプル ファイルをアップロードするサンプル(Commons FileUplaod) クロスサイトスクリプティング脆弱性を体験してみるサンプル コメント(バグ、間違い、こんな情報が欲しい等ありましたら) 名前
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1. What is Object Oriented Programming? 2. What is the difference(s) between abstract class and interface? 3. When will you use abstract and interface? 4. What is MVC design pattern? 5. What is the keyword static? 6. What is the compile order of a JSP which contains taglib, scriptlet and HTML? 7. What will be done in a Data Access Object? 8. What is Spring? 9. What is Deadlock? 10. Describe the difference(s) among Unicode, UTF-8 and BIG5. 11. Describe the 6 transaction attributes of Container-Managed bean. 12. Describe a Struts + EJB application in terms of MVC design pattern. 13. Describe the difference(s) between Hibernate and iBatis. 14. Describe the life cycle of a Servlet. 15. Is servlet thread-safe? 16. Compare DB2 and MySQL. 17. For an application using Struts, describe the flow and what will be done right after user submits a http request. http //blog.02011212.com/2007/08/interviews.html
https://w.atwiki.jp/ma-100140/pages/40.html
HTML_QuickFormのネタを整理 addFormRule クラスの関数を渡す HTML_QuickFormを使ってvalidationにaddFormRuleを使っています。 今までは単に関数しか渡してなかったのですが、 mojavi3を使っていて関数の中でModelをコールしたくなりました。 具体的には $context = $this- getContext(); $model = $context- getController()- getGlobalModel( Ps ); を呼び出したかった。 しかし、addFormRuleにクラスを渡す方法がわからなくて苦労しました。 解決法はcall_user_funcの使い方を見て納得。以下のように $va = new _vA(); $va- initialize($this- context); $form- addFormRule(array( $va, _validate_Action )); するとクラスで定義した関数が渡せました。 自作した_vAクラスはMojaviObjectを継承して、initialize関数でcontextを受取ます。 こうすると自作クラスでも値の取得が簡単になりました。 select element 書き方 今までは何となく以下のように書いていました。$this- getArray_nendo()はテーブルを読んで配列を返す関数です。 $form- addElement( select , nendo , 年度 ,$this- getArray_nendo()); これだと、selectedオプションが使えません。今までは配列を返す関数の中でデフォルトで選びたい値を一番最初にすることで対処していましたが、ソースを覗くとあるじゃないですか色々と...そこで以下のように書き直しです。 $s1 = $form- createElement( select , nendo , 年度 ); $s1- loadArray($this- getArray_nendo()); $s1- setSelected( 2012 ); $form- addElement($s1); これで解決しました。便利です。以下はselectedが機能している結果 th 年度 /th td select name="nendo" option value="2013" 2013 /option option value="2012" selected="selected" 2012 /option option value="2011" 2011 /option /select /td バグ? HTML_QuickFormのselect elementでバグがありますね。 select項目に渡す配列の中に例えばarray( 0 = 例題0 , 1 = 例題1 )というふうに 0 が入っていると値は1を渡していても、表示が例題0となります。 常に 0 の表示がされるようです。 select.phpのfunction getFrozenHtml()をみると、ありました問題の部分 515行目あたりに if ($val == $this- _options[$i][ attr ][ value ]) { $valはselectに渡された値で、$this- options[$i][ attr ][ value ]は先ほどの配列。 比較を==で行っているので問題があったようですね。 ==を===に修正したら、ちゃんと動くようになりました。 もしかしたら、私が使っているHTML_QuickFormのバージョンが低いのかもしれません? 1時間ほど考えました。
https://w.atwiki.jp/thunderstone/pages/192.html
Highland Officer/高地の士官 カードタイプ:Village/村 エキスパンション:Thornwood Siege/ソーンウッドの猛襲 英語版 Card Name Number Class Cost Gold Weight Light VP Text HIGHLAND OFFICER 8 VILLAGER・MERCENARY 3 VILLAGE Draw 1 card. You may purchase a Militia in addition to your buy.DUNGEON Draw 1card for each Militia revealed. 日本語版 カード名 枚数 分類 コスト 金貨値 重量 明かり 勝利点 テキスト 高地の士官 8 村人・傭兵 3 村 カード1枚を引く。通常の購入に加えて、民兵1枚を購入してもよい。ダンジョン 公開している民兵1枚につきカード1枚を引く。 カード解説/CARD GLOSSARY カード分析 所感 冷遇を強いられてきた民兵への救世主。ついに「民兵デッキ」が成立。 他の戦術に比べてデッキの完成が極めて早く、速攻向け。 最低でも2枚程度購入すればある程度は回るようになる。ただしそれだけだとデッキを引き切れたとしても攻撃+8、明かり2どまり。対強敵や、全部を引き切れなかったときのことを考えると、高効率の打点補助カードを1~2枚仕込んでおきたい。コストが安めの全体強化系が高相性。かのBattle Fury/バトル・フューリーですら大暴れ。逆にそういったカードがない場では投入は考えないこと。 多くの場合、回るかどうかは実際にダンジョンに突入してみないとわからない。それゆえ、モンスターを確定で倒せなくともダンジョンに向かうケースが多発。自然とゲーム終了が早まる。他プレイヤーが使っている場合は注意しておこう。 狩りが進行して、手札密度が薄くなってくるとかなり回りにくくなる。ここで足を止めてしまうと、せっかく勝利点で先行したのに他プレイヤーに追いつかれてしまう。高勝利点モンスターは積極的に追い返し、ホール操作系を購入して終了を早めるなどしたい。後半であってもピンポイントで高火力を捻出できるカードを買っておくのもよい。 病気が蔓延しやすい環境は基本的に苦手。時間との戦いがより厳しくなる。 村能力は1枚ドローと、民兵の追加購入。あまり村に立ち寄るケースはないが民兵補充が楽になるのはうれしい。無論Elite Militia/エリート民兵が補充できるならそちらを補充させてもらおう。 民兵が主戦力なので、村での金貨値はあまり期待できない。早めに準備を済ませたい関係上、低コストカードで構成していきたい。 5人戦では基本的に民兵の追加購入が出来ない。戦力増強はおろか、失った民兵の補充も出来ないので注意。逆に少人数戦だと引き受けるモンスターの数が多くガス欠がひどい。4人戦が一番安定か? 状況にもよるが、デック内の民兵が5枚ならば、ギリギリ回せなくはない印象。4枚になると相当厳しい。 7体目以降の民兵を採用するべきかどうかは難しい問題。最大攻撃力にも関わる問題なので相手をするモンスターのヘルスに影響を受ける。Highland Officer自体との枚数比も悩ましい。 たびたびデッキをすべて引き切れるため、普段は成立が絶望的な大道芸コンボを狙うことも出来る。Diin Beguiler/ディーンの偽装使いを2体使用して民兵6体を偽装使いへと上書き。その上でIllusory Blade/イリュージョナリー・ブレードのBluefire Staff/ブルーファイア・スタッフ増殖コンボで村から8本持ってきて24点!とか。まあ、決めたら必勝というコンボが存在するゲームでもないので、ウケ狙いになってしまうが。 シナジー デッキ回転率が高いので多くの補助カードは1枚挿しで充分。回転率が命であり、あまりあれもこれもと手を出すべきではない。 全体強化系:必須カード。これが村に無い場合には民兵デッキを考えるのは避けたい。大抵なんでもよいが、安価なBattle Fury/バトル・フューリーや、高価だが民兵の損失を防げるAmbrosia/神聖食が扱いやすい。 Bag of Holding/収納袋:邪魔な保存食、ダガーを処分しつつドローに変換。最後に自分自身が残ってしまうのが難点。他にもIsri Thrower/イズリの刃投げ等のダンジョン処分系カードは考慮に入る。 Trader/交易商:ダガーや保存食をHighland Officerや他のサポートカードに直接変換出来る。デックの完成の高速化に貢献する上、ダンジョンでもドロー付きなのであまり邪魔にならない。 Doomgate Squire/ドゥームゲートの守人:あまりがちな経験点をこれで叩きつける。ドロー付で回転率をあまり下げない点と消費上限がないのがポイント。次点としてSoulfire/ソウルファイアや、Spirit Blast/スピリット・ブラスト も。 Thyrian/シリアン:LV2が民兵強化、LV3が全体強化の能力を持つ英雄。更にIron Rations/保存食を効率的に処理出来る点も相性がよいが、高価であるのが欠点。 Krell/クレル:民兵や傭兵の存在により強化される英雄。当然、このカードとの相性は抜群。全体強化カード以上の働きをするが高価であることが難点。 Deep/ディープ:傭兵の存在により強化される英雄。素の攻撃力が高めである点、Highland Officerで強化される点が良い。武器や保存食が不要な特性もHighland Officerにとっては好都合。 Village Cutpurse/村のスリ:序盤から速攻でダンジョンを削りつつ、Highland Officer等の部品購入が可能。村に行く必要がほぼ無くなる。価格もわりと高く、デッキの回転率を悪くしてしまうが、早い段階からStalking Spell/ストーキング・スペルの連続購入を決めるロマンはある。 アンチシナジー Traner/道場主等:民兵破棄を目的とするカード。 Veteran/ベテラン:孤高の英雄。民兵のような雑魚は邪魔になる。 Iron Rations/保存食:通常のデッキ以上に不要。廃棄チャンスがあるなら積極的に。 特殊なデッキ構成になるため、得意不得意が多いカードでもある。 得意なモンスター Bandit・Humanoid/バンディット・ヒューマノイド:民兵デッキにとってはお客さん。 Lizardfolk・Humanoid/リザードフォーク・ヒューマノイド:基本デッキのパーツに弱い方々。Lumbering Trogなどは欠片も残さず消滅しそうなダメージをあたえることも。 Dragon・Humanoid/ドラゴン・ヒューマノイド:民兵の攻撃制限がなく、高勝利点のモンスターは民兵に対して無力。 苦手なモンスター Undead・Spirit/アンデッド・スピリット:民兵に犠牲が出やすい。魔法攻撃を要求する相手もやっかい。 Abyssal・Darkspawn/アビサル・ダークスポーン:追加の明かりを買う余裕がないため、打点が不足しがち。殴って追い返せないのが厳しい。 Basilisk・Animal/バジリスク・アニマル:高勝利点のモンスターが軒並み天敵。ドローすればするほど不利に。 Verminfolk・Animal/ヴァーミンフォーク・アニマル:民兵を狙い撃ちにした効果がそろっている。 Giant/ジャイアント:民兵を大きく削る。上位モンスターは複数の民兵を破棄してくる。 Elemental・Pain/エレメンタル・ペイン:魔法攻撃のみが4体。さらに<蒸気の拷問>が出現すると殴って追い返すこともできなくなる。 Abyssal・Malformed/アビサル・マルフォームド:デッキを引ききるとまず間違いなく廃棄対象を引いてしまい病気をもらってしまう。スネイク・ワイアームは天敵。
https://w.atwiki.jp/2dogslink/pages/4.html
Translation two dogs of Arahama Sendai-city TOP page http //www18.atwiki.jp/2dogs/pages/1.html f: - |T: - |Y: - 時間の流れ日本語版はこちら http //www18.atwiki.jp/2dogs/pages/29.html Detail Truth of two loyal tsunami dogs Sendai Japan Update on (Sun) February 10th 2013. Posted by Mika (2dogs, tottorimiyagi, mii) March 11, 2011. When the tsunami came, the moment the real dog owner Mr. O heard the tsunami warning, he turned his home, and he took his two dogs (Mei and Lee) and took refuge to the fives floor in Elementary School. Soon after that, his house and his cell phone were washed away by the tsunami. http //www.youtube.com/watch?v=VQhJBpoA1Eo sns=em March 12, 2011. Dogs owner joined the volunteer fire department, he was told "There is some dog food for a week-10 days in Elementary School.", so he left two dogs in Elementary School, and he went to the work of the Volunteer fire department to help other people. Until March 12, 2011, two dogs were chained in Elementary School, but it seems that someone lost the chaine... March 13, 2011, 4-5 pm Two dogs were filmed by Fuji TV crew. And Fuji TV reporter Mr. Yamashina and other Fuji TV crew did not rescue two dogs. And they left two dogs behind. Mr. Yamashina and other TV crew have NOT called a vet or other rescue. (I heard this information from Mr. Yamashina on the phone, in early October 2011. Mr. Yamashina is a reporter of Fuji TV.) (Mon) March 14, 2011, about 7 00 am. A picture of white dog was taken By Takuya Imai, he is a cameraman of Nikkei news paper, near the place where dogs filmed by Fuji TV. http //www18.atwiki.jp/2dogs/pages/61.html Certainly Lee (white dog) was still alive until March 14th, 2011, 7 11 am. (Mon) March 14, 2011, about 9 40 pm. Two dogs were aired on Fuji TV. http //www.youtube.com/watch?v=eRMawJtJ6cU sns=em And these two loyal tsunami dogs became famous all over the world. So many people were concerned about these two dogs, and posted "help these dogs! Why did not Fuji TV crew rescue these dogs?" everywhere. (Tue) March 15, 2011, about 1 33 pm. Kenn Sakurai posted a lie "We already have rescued two dogs" on his facebook page. with Fuji TV movie. But, there were NO photo of after two dogs were rescued, on his Facebook page. http //www18.atwiki.jp/2dogs/pages/75.html (Tue) March 15, 2011, about 10 32 pm. Sakurai started collect money, Sakurai was only using two dogs video on Facebook to collect money via PayPal. http //www18.atwiki.jp/2dogs/pages/2.html Kenn Sakurai has never rescued two dogs and any other dogs, Kenn Sakurai is obviously a scam. Kenn Sakurai has not shown any proof that he did in deed rescue any dogs, only talk. Kenn Sakurai is the president of Butch Japan. (Wed) March 16, 2011. Many Japanese/overseas blogger posted on their blog "two dogs were rescued by off road bikers! Thank you Mr. Sakurai!" without confirmation of fact. The rumour spread like wildfire. (Thu) March 17, 2011. Fuji TV(Japanese major media) reported false information “Two tsunami dogs were rescued by an animal protection group. White injured dog is receiving a drip infusion treatment.” without confirmation of facts. There were NO rescued dogs, and were only stray dogs, on Fuji s rescue report. http //www.youtube.com/watch?v=5awVBo7WSaw sns=em As of March 17th 2011, Fuji TV crew NO ONE has seen these two dogs were rescued, they have only heard a talk from Kenn Sakurai. http //www18.atwiki.jp/2dogs/pages/6.html In fact white setter named Lee has been missing since March 14th 2011. (Fri) March 18, 2011. Dogs owner found Mei(brown tan dog) in elementary school where near the place where dogs filmed by Fuji TV. But Lee(white dog) was not there. There after, dogs owner have been looking for Lee frantically. http //www18.atwiki.jp/2dogs/pages/35.html At that time, dogs owner was not knowing that his dogs were aired on the TV around the world and Sakurai s lies yet. Intently, Dogs owner has been looking for Lee frantically. (Fri) March 18, 2011, 12 14 am Global Animal posted an article. "Tsunami Dogs Safety Unconfirmed" http //www.globalanimal.org/2011/03/19/update-loyal-tsunami-dogs-safe-at-veterinarians/32822/ "Global Animal cannot recommend that donations be made to Kenn Sakurai on his Facebook page." Many people requested on Sakurai s Facebook page to provide some sort of proof of dogs were safe, but Sakurai deleted their posts, and Sakurai quickly blocked them from Sakurai s page. March, 2011. Major media reported false information "both dogs were rescued" around the world. http //www18.atwiki.jp/2dogs/pages/34.html Fuji TV(Japan), CNN, NPR, TYT, CBS, ABC(America), UK telegraph, ITN(England), Apple Daily(Hong Kong), Russian TV, more, major media reported “Two loyal tsunami dogs were rescued. Happy ending!” without confirmation of facts. But in fact, white setter has been missing since March 14th 2011. Of course, there were NO film/pictures of after dogs were rescued, on their report. There were only stray dogs, on their report. But as of February 10th 2013, major media still have NOT corrected their wrong reports. So many many people still believe that two loyal tsunami dogs were rescued by bikers who are Sakurai s friends. Even now(February 10th 2013), Sakurai s lies and major media s wrong report are hindering us from searching for the white dog. Major media reported false information, and they took part in a scam, and they are hindering us from searching for the white dog, but major media still have NOT corrected their wrong reports. A man said "Major media make money by publishing stories people want to know. It is not about the truth. Kenn Sakurai rescue was a good story, even if it s a lie." Do you want FAKE good story? I NEVER want to know any lies. I always want to know the TRUTH, whatever good or bad. I and many Japanese requested Fuji TV to correct their wrong report, but Fuji has never replied us. Maybe, if Fuji TV report the truth(white dog is still missing), then Fuji TV lose their popularity and Fuji lose the benefit. So Japanese media has not report the truth. It is mortifying! But we will do all know. March 19, 2011, morning. Global Animal interviewed Mr. Sakurai. The co-founders of GlobalAnimal.org spoke by phone with Mr. Kenn Sakurai. "He said that he himself did not rescue the dogs, but rather, friends of his who are off-road bikers did. Mr. Sakurai says he promised the bikers that he wouldn’t reveal the location of the veterinarian because they don’t want animal rescue organizations to take the dogs for their own fundraising purposes." http //www.globalanimal.org/2011/03/19/japans-animal-victims-truth-news-vs-rumors-facebook/32951/ March 19, 2011. Kenn Sakurai posted on his FB page. "I will send you the money back." http //www.examiner.com/dog-rescue-in-national/kenn-sakurai-japan-s-loyal-friends-rescuer-or-shameless-fraud March 21, 2011. Kenn Sakurai posted on his FB page. “We wish to have the more images on those dogs but simply impossible for now. No cell phone reception” March 22nd, 2011 Life with dogs posted an animal on their site. "When we were interviewed Friday, it was still believed that the dogs were safe, but pointed questions directed at Kenn Sakurai were going unanswered, raising suspicions about his fundraising activities on behalf of the dogs." http //www18.atwiki.jp/2dogs/pages/4.html March 24, 2011 2 14am Kenn Sakurai posted a lie on his facebook page "brown dog is having his or her leg and toe soared and lost consciousness." http //www18.atwiki.jp/2dogs/pages/51.html In fact the brown tan dog and her owner were already together on March 24, 2011. when brown tan dog was very fine. March 25, 2011. Global Animal posted an article. "Still No ‘Proof Of Life,’ Despite Rumor Mill" "There is still no independent, verifiable‘proof of life’for these two dogs beyond the word of one man who has never seen the dogs himself." http //www.globalanimal.org/2011/03/25/still-no-proof-of-life-for-loyal-dogs-despite-rumormill/33710/ March 26, 2011. A Japanese interpreter asked Kenn Sakurai "A Russian TV want to interview about two dogs, so could you tell us where dogs are?" on twitter. But March 28, 2011. Kenn Sakurai replied that "I promised not to tell. So sorry, I cannot tell you." on twitter. Kenn Sakurai has been trying to avoid from all interview and a meeting. Fuji TV, APF News(Japan), CNN(America), Russian TV, Akiko Fujimura(the owner of Nippon SPCA), and I(Mika), Numerous news agencies and others have tried (unsuccessully) to contact Ken Sakurai. Ken Sakurai has refused to provide any proof, and he refused to see me and Akiko and any other news crew. April 4, 2011. Kenn Sakurai started selling the charity T-shut on his facebook page (and butch Japan s facebook page). But i could not find any photo of Butch T-shut wherever on Internet, and where does the proceeds go? About the Donations and the T-Shirt matter http //www18.atwiki.jp/2dogs/pages/3.html May 21, 2011, 7 03 pm(Japan time) A Japanese person asked Mr. Sakurai on twitter. "@ButchJapan Mr. Sakurai, excuse me...about Fuji TV dogs, have you seen rescued dogs? Were they really rescued?" May 22, 2011 12 13 am (Japan time) Butch Japan answered "@*********_**** We will never answer about it on Twitter." May 22, 2011 12 17 am Besides Butch Japan answered on twitter. "@*********_**** Here is Butch Japan s corporate site, It is not good to ask personal questions, via not DM. please contact our president directly. If he is not at office, president will get back to you, but our company has no part in that matter." It s unnatural. Butch Japan posted "Fuji TV dogs were rescued by biker who are Sakurai s friends/underlings." on their company twitter, and on their company facebook page, in Japanese language, many times. And some Japanese people said "I bought Butch food because I heard that president Sakurai rescued Fuji TV dogs, but after I knew the truth, I will never forgive Butch Japan!" "Our company has no part in that matter." ? It is improbable. June 8, 2011. Some Japanese people were concerned about two dogs, and they suspected Sakurai s rescue story, and they made a thread on 2channel in order to verify dogs s whereabouts. (2channel is a big BBS in Japan) フジTVで放送された被災犬の行方を検証するスレ http //c.2ch.net/test/-/dog/1307535741/i フジTVで放送された被災犬の行方を検証するスレ2 http //yuzuru.2ch.net/test/read.cgi/dog/1317719783/ June 10, 2011. Mr. Sakurai asked LIA (Life Investigation Agency, an self‐appointed animal protection group) to delete LIA s blog which written about Sakurai s bikers rescued two dogs by baby sling. Sakurai claimed that LIA was using two dogs to collect money. Funny, Mr. Sakurai was using two dogs to collect money. Mr. Sakurai is obviously a scam. Sakurai has no rights to say that. June-July, 2011. Some Japanese (including me) sent some email and phoned to Fuji TV "Have you seen two dogs? How did you come by that information two dogs were rescued ? there is some possibility that Kenn Sakurai is a scam." But Fuji TV has never replied to us. About late of July, 2011. Fuji TV reporter Mr. Yamashina visited dogs owner s house. Mr. Yamashina saw Mei (brown tan dog) and made sure that Mei is the same dog aired on Fuji TV. Mr. Yamashina told dogs owner "There is a rumor that a dog was rescued by a man who live in Chiba prefecture." Mr. O and his family said "If that man has Lee (white dog), we want him to return Lee to us." But as everyone know, Kenn Sakurai is a lair, Sakurai has nothing but his dog (sumile). August 24, 2011. I told Mr. Harigaya (he is APF news crew and a member of Farm of Hope[M Farm]) about two tsunami dogs and Sakurai. As of August 24, 2011, I still not knew that white dog is missing, and I haven t met dogs owner yet. September 8, 2011. I phoned the two dogs owner on September 8th 2011, for the first time. I heard owner s voice, i was moved by the sad voice in which the owner spoke "white dog is still missing". I repented, I should have noticed Sakurai s lies earlier. If i/other people noticed his lies earlier, maybe Lee-chan was found long time ago. I was unable to repress my indignation at Sakurai s lies. At that time, I had bad back pain since July 2011, so I could not move long range transport, so I asked Mr. Harigaya to visit and interview Mr. O. September 13, 2011. I received an email and Mei-chan s photo via cell phone from dogs s owner, it s my treasure. I have never published this photo yet. I only showed this photo to Mr. Harigaya and some of my friends. September 14, 2011. Mr. Harigaya visited dog owner s house on September 14th 2011, for the first time. When Akiko Fujimura(the owner of Nippon SPCA) went to the dog owner s house with Mr. Harigaya. Akiko Fujimura met dog owner on September 14th 2011, for the first time, too. Ms. Fujimura heard information about the real dog owner Mr. O was found, from Mr. Harigaya. But as of September 14th 2011, Mr. Harigaya not told me about Ms. Fujimura, so I didn t know Ms. Fujimura met Mr. O. They actually saw brown tan dog. Thanks to everyone s efforts, thank you 2 channel users, thank you Global Animal and GA readers! Thank you Mr. Harigaya! If it were not for GA reports and GA reader s comments, and 2 channel user s posts, and Mr. Harigaya s advice, I could not contact the real owner. About late in September 2011. Akiko Fujimura sent a FAX to Sakurai. If it were not for Akiko s action, maybe there was no progress. I am grateful to Akiko that Akiko sent FAX to Kenn Sakurai. About early in October 2011. Akiko then received a response by Kenn’s attorney. Kenn’s attorney outlined he cannot reveal the name of the pet’s owner, cannot agree or disagree, as the microchip information is deemed privileged information. If that was so. Kenn wouldn’t have the information either. And I heared that Ms. Fujimura contacted dog s owner, from dogs s owner. Late in October 2011. Mr. Harigaya said "APF does not have our own TV station, so we told some Japanese TV station about two dogs s story, but they said We cannot air that story because that story is sad, and we may cannot get audience measurement. If white dog will be found, may we air that story ." Fuji TV, CNN, more, reported FAKE good story "both dogs were rescued", but they have NEVER reported true story "white dog has been missing. Their owner looking for white dog frantically". So i asked dogs s owner "Can i post Mei-chan s photo on my blog?" November 1, 2011. Akiko Fujimura published Mei-chan s photos and two dogs s story, via Hachiko Coalition facebook page. UPDATE JAPAN One Loyal Tsunami Dog Found http //www.globalanimal.org/2011/11/01/update-japan-one-loyal-tsunami-dog-found/43001/ But Ms. Fujimura did not tell me about it, so I was confused. But, I wanted to tell GA readers and 2channel users about Mei-chan was found by her real owner, and Lee-chan has been missing, their owner has been looking for Lee-chan since a long time ago. Ms. Fujimura published it and I attained my purpose at least. November 3, 2011. APF news Farm Sunctuary Farm of Hope ~Hukushima~ Official BLOG Kurumi-chan and Lee-chan http //www18.atwiki.jp/2dogs/pages/57.html November 15, 2011. I phoned an attorney who is employed by Sakurai, when I referred to Akiko s FAX. Sakurai s attorney said "We have heard from Mr. Sakurai as a witness what he knows about dog. But we have not seen the dog who was rescued by Mr. Sakurai, and we have not checked the information about microchip with our own eyes." http //www18.atwiki.jp/2dogs/pages/62.html (Mon)December 26, 2011. I phoned Butch Japan, when Kenn Sakurai s wife said "Fuji TV dogs s story has no connection with our company (Butch Japan). That was our President s own personal matter." and "Takeshi Sakurai", why does Sakurai use fake name Kenn? http //www18.atwiki.jp/2dogs/pages/43.html Late in December 2011. I sent a message Butch Pet Foods in New Zealand at December 2011. But I have not received a reply from them. Also, some Japanese people sent Butch NZ a message, but No one received their reply. So I m considering boycott Butch Pet Food. http //www18.atwiki.jp/2dogs/pages/45.html April 1, 2012. I went to see Mei-chan s and Lee-chan s owner, for the first time. http //www18.atwiki.jp/2dogs/pages/55.html http //www.youtube.com/watch?v=Mjn6O4Lf_yE sns=em May 17, 2012 Akiko Fujimura published a new book about the loyal tsunami dogs. http //www18.atwiki.jp/2dogs/pages/44.html (Wed) May 23, 2012 I visited Butch Japan office in Chiba-prefecture. Sakurai s wife said "We do not have to apologize to the Lee-chan s owner." "About that, some people misunderstood and have sent us money as their pleases." http //www18.atwiki.jp/2dogs/pages/46.html (Sun) July 15, 2012. We held A protest demonstration against Fuji TV About false report Two Loyal Tsunami Dogs, at Tokyo Teleport Station where near the Fuji TV Headquarters Building in Odaiba Tokyo. Thank you for your help! http //www34.atwiki.jp/2dogs_demo/ But Fuji TV NEVER corrected their wrong report. We still continue to send Fuji TV a message. August 8, 2012 I showed this picture to dog owner. A dog stay with a house which was collapsed by tsunami (March 14th, 2011. Morning, Arahama) = This picture was taken by Takuya Imai The owner said "This dog is Lee!" Certainly Lee (white dog) was still alive until March 14th, 2011, 7 11 am. But Lee is still missing. http //www18.atwiki.jp/2dogs/pages/61.html The owner’s house and his cell phone were washed away by the tsunami on March 11th 2011. So the real owner Mr. O has no photo of Lee (white dog) witch before tsunami, but actually he has been together with his brown tan dog, their family vet in Sendai knew that he is the real owner of Mei Lee. And when Mei was a puppy, a man who lives Miyagi prefecture sent Mei to the owner, he said Mr. O is real owner of Mei. So we can prove all the reliable proof. September 17, 2012 PLEASE sign up CNN and click "This belongs on CNN"! The truth of two loyal tsunami dogs in Japanhttp //www18.atwiki.jp/2dogs/pages/77.html As of February 10th 2013, we still need your help! Please. As of (Sun) February 10th 2013. The real owner and we are still looking for Lee desperately. If you have any information about white female setter who from Sendai Japan, please tell us. We will greatly welcome any information. Thank you. Email twodogs_tottorimiyagi_mii3328@yahoo.co.jp http //www18.atwiki.jp/2dogs/pages/92.html We need eyewitness white setter in Sendai Japan. Feature of the Lee-chan White setter Large dog Totally white on her body Her ears are right brown She has gray spotted around her nose Then she had silver chains around her neck Female Then NOT microchipped Then not spay Now, 10 years old She is friendly Time The Last Witness Monday March 14th 2011 about 7am By. Takuya Imai he is a cameraman of Nikkei newspaper. And March 13, 2011 about 5pm Fuji TV reporter Mr. Yamashina saw these two dogs. Location The Last Witness near the Sendai Municipal Arahama Elementary School, in Arahama, Wakabayashi-ku, Sendai-shi, Miyagi-ken, Japan. Nearby Miyagi Prefectural Road137, Arahama-Haranomachi Line. I know after the tsunami, PETA Asia, ASPCA, Kinship Circle had been in Sendai at that time, but I don’t know other foreign animal rescue team. If you know, please tell me. I think that there is some possibility Lee-chan was rescued by overseas people, and she was adopted to overseas foster parent or out of Miyagi-prefecture, but those rescuers believed in false report and they might have not looked for the real owner. Translation two dogs of Arahama Sendai-city TOP page http //www18.atwiki.jp/2dogs/pages/1.html
https://w.atwiki.jp/htmlsaikodao/pages/5.html
更新履歴 @wikiのwikiモードでは #recent(数字) と入力することで、wikiのページ更新履歴を表示することができます。 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_117_ja.html たとえば、#recent(20)と入力すると以下のように表示されます。 取得中です。
https://w.atwiki.jp/warband/pages/687.html
str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offence) str_siege_defense|Siege (Defence) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and str_hide_in_castle|I cannot possibly leave the capital, str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshal-ship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre. str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}. str_are_you_all_right|Now hear me... str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me... str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter. str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war. str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister. str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here. str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {reg59?Lady Lord}, there are other {reg59?maidens suitors} who have captured my heart. str_my_lady_engaged_to_another|My {reg59?Lady Lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weaver str_wool_cloth_site|wool weaver str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady Lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?queen king} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_cancel|Cancel str_continue|Continue str_close|Close str_ok|OK str_random|Random str_prev|Previous str_next|Next str_not_available|N/A str_long_string|01234567890123456789012345678901234567890 str_background_label_1|Character Background str_background_label_2|Your Story str_gender|Gender str_gender_value| {reg11?Female Male} str_nationality|People str_nationality_value| {s12} str_parent|Father str_parent_value| {s13} str_childhood|Childhood str_childhood_value| {s14} str_jobs|Vocation str_jobs_value| {s15} str_reason|Fate str_reason_value| {s16} str_religion|Religion str_religion_value| {s17} str_trait|Trait str_trait_value| {s21} str_story|{s18}^ str_northman|Northman str_northman2|Northman (tall) str_northman3|Northman (short) str_westerman|Westerlands str_westerman2|Westerlands (tall) str_westerman3|Westerlands (short) str_dornishman|Sandy Dornishman str_dornishman2|Stony Dornishman (tall) str_dorneishman3|Salty Dornishman (short) str_qohor|Qohor str_qohor2|Qohor (tall) str_qohor3|Qohor (short) str_reach|The Reach str_reach2|The Reach (tall) str_reach3|The Reach (short) str_stormlands1|Stormlands str_stormlands2|Stormlands (tall) str_stormlands3|Stormlands (short) str_ironman|Ironborn str_ironman2|Ironborn (tall) str_ironman3|Ironborn (short) str_wildling|Free Folk str_wildling2|Free Folk (tall) str_wildling3|Free Folk (short) str_dothraki1|Dothraki str_dothraki2|Dothraki (tall) str_dothraki3|Dothraki (short) str_targ|Valyrian str_targ2|Valyrian (tall) str_targ3|Valyrian (short) str_vale|Vale str_vale2|Vale (tall) str_vale3|Vale (short) str_riverlands1|Riverlands str_riverlands2|Riverlands (tall) str_riverlands3|Riverlands (short) str_dragonstone1|Dragonstone str_dragonstone2|Dragonstone (tall) str_dragonstone3|Dragonstone (short) str_volantis|Volantis str_volantis2|Volantis (tall) str_volantis3|Volantis (short) str_parent_noble|Lesser Noble str_parent_merchant|Merchant str_parent_retainer|Lord's Retainer str_parent_outlaw|Outlaw str_parent_serf|A Serf str_parent_slave|Slave str_parent_septon|A Septon str_childhood_page|Brought up in a noble court str_childhood_apprentice|Blacksmith's Apprentice str_childhood_stockboy|Merchant's Apprentice str_childhood_urchin|Street Urchin str_childhood_nomad|Nomad str_childhood_slave|Slave str_childhood_mummer|A Mummer str_childhood_noble|Retainer's Apprentice str_childhood_acolyte|Acolyte str_job_bravo|{reg11?Lesser Noble's Wife Lesser Noble} str_job_merc|Slave str_job_noble|{reg11?A lady-in-waiting Retainer} str_job_troubadour|Bard str_job_student|{reg11?Peasant's Wife Free Peasant} str_job_peddler|Merchant str_job_craftsman|Blacksmith str_job_poacher|Poacher str_job_preacher|A Begging Brother str_reason_revenge|Personal revenge str_reason_death|The loss of a loved one str_reason_wanderlust|Wanderlust str_reason_fervor|Religious fervour str_reason_disown|Being forced out of your home str_reason_greed|Lust for money and power str_fos|The Faith of the Seven str_drowned_gods|The Drowned God str_old_gods|Old Gods of the Forest str_rhllor|R'hllor str_naturalleader|Natural Leader str_warrior|Warrior str_no_trait|None str_story_all|{s18}{s1} str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^ str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^ str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^ str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^ str_story_qohor|You're a Qohorik of average height. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_qohor2|You're a Qohorik and you are tall and strong. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_qohor3|You're a Qohorik and you are short in stature but agile. You were born in Qohor, the most exotic city of the Free Cities.^^ str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^ str_story_stormlands|You are from the Stormlands and you are of an average height.^^ str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^ str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^ str_story_ironman|You are Ironborn and you are of an average height.^^ str_story_ironman2|You are Ironborn and you are tall and strong.^^ str_story_ironman3|You are Ironborn and you are short in stature but agile.^^ str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^ str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^ str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^ str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^ str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^ str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^ str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^ str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^ str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^ str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^ str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^ str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^ str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^ str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^ str_story_volantis|You are a Volantene of an average height. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_volantis2|You are a Volantene and you are tall and strong. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_volantis3|You are a Volantene and you are short in stature but agile. Volantenes deem those that travel afoot tainted and doing so would be unwise.^^ str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^ str_story_parent_merchant|You were born the {reg11?daughter son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^ str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^ str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^ str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^ str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^ str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^ str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.) As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^ str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^ str_story_childhood_urchin|As a {reg11?girl boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^ str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^ str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^ str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^ str_story_childhood_noble|As a {reg11?girl boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^ str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^ str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.) Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^ str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^ str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^ str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^ str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^ str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^ str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^ str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^ str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^ str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^ str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^ str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^ str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^ str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^ str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^ str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals. str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^ str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles. str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you. str_story_no_trait|You are no one important and have no traits to mention. str_spy_present|Your spy has infiltrated {s5}. str_spy_not_present|You have no spy in {s5}. str_spy_infiltrating|Your spy is infiltrating {s5}. str_poison_well_desc|My {reg59?Lady Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses. str_poison_cattle_desc|My {reg59?Lady Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags. str_cause_unrest_desc|My {reg59?Lady Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace! str_poison_food_desc|My {reg59?Lady Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege. str_spy_captured|Your spy in {s5} was discovered and sent to the gallows! str_entrench|Your army is currently entrenched. str_camp_overrun| CAMP OVERRUN!!! str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6} str_siege_camp_complete|You have entrenched your position. str_siege_camp_incomplete|Your siege camp defences are not yet complete. str_siege_camp_none|Your siege camp is vulnerable to attack. str_skirmisher_name|Skirmish Party str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay? str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess! str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to. str_player_king_message|As your King, I send this missive. str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter. str_player_lord_message|To a fellow in arms I send this message. str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result. str_party_picker_title|Party Picker str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown. str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones. str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk. str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Advanced Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea. str_circunvalation_incomplete|Your men are finishing constructing your defences. str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea. str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats. str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port. str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_imod_plain| str_imod_cracked|Cracked str_imod_rusty|Rusty str_imod_bent|Bent str_imod_chipped|Chipped str_imod_battered|Battered str_imod_poor|Poor str_imod_crude|Crude str_imod_old|Old str_imod_cheap|Cheap str_imod_fine|Fine str_imod_well_made|Well Made str_imod_sharp|Sharp str_imod_balanced|Balanced str_imod_tempered|Tempered str_imod_deadly|Deadly str_imod_exquisite|Exquisite str_imod_masterwork|Castle-forged str_imod_heavy|Heavy str_imod_strong|Strong str_imod_powerful|Powerful str_imod_tattered|Tattered str_imod_ragged|Ragged str_imod_rough|Rough str_imod_sturdy|Sturdy str_imod_thick|Thick str_imod_hardened|Hardened str_imod_reinforced|Reinforced str_imod_superb|Superb str_imod_lordly|Lordly str_imod_lame|Lame str_imod_swaybacked|Swaybacked str_imod_stubborn|Stubborn str_imod_timid|Timid str_imod_meek|Meek str_imod_spirited|Spirited str_imod_champion|Champion str_imod_fresh|Fresh str_imod_day_old|Day Old str_imod_two_day_old|Two Day Old str_imod_smelling|Smelling str_imod_rotten|Rotten str_imod_large_bag|Large Bag str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful against {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent to {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favourable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| He senses rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantile str_dplmc_quite_mercantilist|quite mercantile str_dplmc_very_mercantilist|very mercantile str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {husband/wife}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madam ser} str_dplmc_sirmadam|{reg59?madam ser} str_dplmc_my_lordlady|my {reg59?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_money|You don't have enough stags! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_faction_relation_mnus_100_ns|nemesis str_faction_relation_mnus_90_ns|implacable str_faction_relation_mnus_80_ns|vengeful str_faction_relation_mnus_70_ns|revengeful str_faction_relation_mnus_60_ns|hateful str_faction_relation_mnus_50_ns|angry str_faction_relation_mnus_40_ns|resentful str_faction_relation_mnus_30_ns|hostile str_faction_relation_mnus_20_ns|grumbling str_faction_relation_mnus_10_ns|suspicious str_faction_relation_plus_0_ns|indifferent str_faction_relation_plus_10_ns|acceptive str_faction_relation_plus_20_ns|cooperative str_faction_relation_plus_30_ns|favourable str_faction_relation_plus_40_ns|supportive str_faction_relation_plus_50_ns|friendly str_faction_relation_plus_60_ns|gracious str_faction_relation_plus_70_ns|fond str_faction_relation_plus_80_ns|devoted str_faction_relation_plus_90_ns|loyal str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks. str_recruit_town|Recruit a young nobleman ({s11}) ({reg1}) str_player_50|Patrol str_custom_reinforce|{reg0} {s1} have arrived from {s2} str_s7_scouts|Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Raiding Party str_celtic_paganism|{s5} Religion str_germanic_paganism|{s5} Religion str_roman_christianity|{s5} Religion str_celtic_christanity|{s5} Religion str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_bandit_name_10|Maynard str_bandit_name_11|Garizon str_bandit_name_12|Fornio str_bandit_name_13|Erreck str_bandit_name_14|Godric str_bandit_name_15|Dywen str_bandit_name_16|Creylen str_bandit_name_17|Hobb str_bandit_name_18|Harmune str_bandit_name_19|Loreth str_bandit_name_20|Jasper str_bandit_name_21|Ronnel str_bandit_name_22|Reigan str_bandit_name_23|Edric str_bandit_name_24|Steffon str_bandit_name_25|Bert str_bandit_name_26|Rogar str_bandit_name_27|Gwayne str_bandit_name_28|Dareon str_bandit_name_29|Derek str_bandit_name_30|Glendon str_bandit_name_31|Gregor str_bandit_name_32|Hake str_bandit_name_33|Othor str_bandit_name_34|Orivel str_bandit_name_35|Robin str_bandit_name_36|Quillion str_bandit_name_37|Shadrich str_bandit_name_38|Symon str_bandit_name_39|Timon str_bandit_name_40|Lothar str_bandit_name_41|Chai str_bandit_name_42|Methyso str_bandit_name_43|Vogarro str_bandit_name_44|Vhalaso str_bandit_name_45|Belicho str_bandit_name_46|Garis str_bandit_name_47|Urho str_bandit_name_48|Dhazzar str_bandit_name_49|Goghor str_bandit_name_50|Aggar str_bandit_name_51|Dagon str_bandit_name_52|Drennan str_bandit_name_53|Kromm str_bandit_name_54|Lorren str_bandit_name_55|Manfryd str_bandit_name_56|Norjen str_bandit_name_57|Rognar str_bandit_name_58|Erich str_bandit_name_59|Sigrin str_bandit_name_60|Brandon Wull str_bandit_name_61|Bannon str_bandit_name_62|Jory str_bandit_name_63|Chayle str_bandit_name_64|Dalla str_bandit_name_65|Thorren str_bandit_name_66|Gariss str_bandit_name_67|Garth str_bandit_name_68|Shadd str_bandit_name_69|Arthor str_bandit_name_70|Timmet son of Timmet str_bandit_name_71|Gunther son of Gurn str_bandit_name_72|Crawn son of Calor str_bandit_name_73|Conn son of Coratt str_bandit_name_74|Jaggot str_bandit_name_75|Morleo str_bandit_name_76|Uvan str_bandit_name_77|Galt str_bandit_name_78|Torrek str_bandit_name_79|Gurn str_cog|Cog str_warship|Warship str_longship|Longship str_galley|Galley str_merchant|Merchant Ship str_row_boat|Row Boat str_trireme|Trireme str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Black Betha str_ship_name_2|Bold Laughter str_ship_name_3|Bold Wind str_ship_name_4|Brightfish str_ship_name_5|Cat str_ship_name_6|dromonds str_ship_name_7|Courageous str_ship_name_8|Laughter str_ship_name_9|Devotion str_ship_name_10|Dog's Nose str_ship_name_11|Dragonsbane str_ship_name_12|Faithful str_ship_name_13|Fury str_ship_name_14|Golden Rose str_ship_name_15|Great Kraken str_ship_name_16|Godsgrace str_ship_name_17|Harridan str_ship_name_18|Horned Honor str_ship_name_19|Huntress str_ship_name_20|Kingslander str_ship_name_21|Lance str_ship_name_22|Laughing Lord str_ship_name_23|Lioness str_ship_name_24|Lionstar str_ship_name_25|Piety str_ship_name_26|Prayer str_ship_name_27|Ramshead str_ship_name_28|Red Claw str_ship_name_29|Red Raven str_ship_name_30|River Arrow str_ship_name_31|Sceptre str_ship_name_32|Sea Demon str_ship_name_33|Seaflower str_ship_name_34|Seahorse str_ship_name_35|Seaswift str_ship_name_36|Silence str_ship_name_37|Stag of the Sea str_ship_name_38|Storm Crow str_ship_name_39|Swift Sword str_ship_name_40|Sword Fish str_ship_name_41|Talon str_ship_name_42|Trident Three str_ship_name_43|White Hart str_ship_name_44|Wild Wind str_ship_name_45|Wrath str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbour {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege! str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk. str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here. str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully... str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims. str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king. str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council. str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war. str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne. str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!... str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS ^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items ^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes Castle Black.^Akathir - Scenes Myr, Lorath^Wollythemodder - Scenes Lys, Lorath.^Mikeboix - Scenes White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/forum^Many many others. If you think I've left you out then please let me know. str_bry_10|. str_bry_11|Game of Thrones background str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series. str_lcn_faction|He is loyal to {s41}. str_lcn_stats|Renown {reg60}. Controversy {reg61}. str_lcn_prompt|Enter your personal notes on {s41} str_none|none str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2} str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2} str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2} str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2} str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2} str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2} str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2} str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2} str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2} str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2} str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2} str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2} str_capitan_mode_started|Exploration Round Recognise the ground and kill the enemy champions. In the next round your troops will come! str_capitan_mode_started2|War Round! Lead your troops to victory! str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle. str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu. str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu. str_buy_tropas|My Lord, choose your army str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic gold both teams (%) str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%) str_choose_a_captain|Choose a troop class ^^ Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^ Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^--------------------------------------------- str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_you_need_to_improve_your_refuge_first|Improve your settlement first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1} str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon. str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands. str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}. str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}. str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_whitewalker_invasion|White Walkers do not invade str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_charge_animation|Enable charge animation in battle str_shot_distance|Display projectile distance travelled str_damage_to_player|Player damage str_damage_to_lords|Hero damage str_damage_dealt_from_lords|Hero damage dealt str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Camera Forward str_key_no2|Camera Backward str_key_no3|Camera Turn Right str_key_no4|Camera Turn Left str_key_no5|Camera Up str_key_no6|Camera Down str_key_no7|Next BOT str_key_no8|Prev BOT str_key_no9|Toggle Camera Mode str_key_no10|Select Order 7 str_key_no11|Select Order 8 str_key_no12|Select Order 9 str_key_no13|Select Order 10 str_key_no14|Spear Brace str_key_no15|Call Horse str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_whitewalkers_invade_text|White Walker Invasion str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_bodyguard|Bodyguards str_fall_backwards|Player Stumbling str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.